![]() I could confirm recent beta 2021.38 solved Scene scale issues Thanks (I have felt really annoying about this, because I needed to change scene scale as 10 or 100 to avoid view clipping issue when zoom) then it can manage import mesh with unit meter easy. when "Off" Treat retopo groups as materials. if it work as reverse meaning, user report it work as reverse.Īt current when "ON" 3d coat Treat retopo groups as objects not as materials. I have not seen other case for most of aprication option which use check box. ![]() If we de-activate the check box (OFF), it means = False. usually we activate the check box (ON), it means = True. The Tool label = " Treat retopo groups as materials" then it have a check box. Though default is work as 3d coat default (not use material but separate as objects)īut it is not matter for user,, which is default for 3d coat. And I think the label of tool meaning work as reverse (as bool variable). Maybe I am wrong in my thinking but this seems logical. Should be Selected, I get surface materials-deselected I get paint objects, 3DC's normal way. When selected you get objects and deselected you get materials. default is retopo groups will create objects baking from the paint room. If I have one model and one uv set but several retopo groups, They will be bake as separate objects. The intended use of the feature is so I can. ![]() I requested this feature quite a while ago because I had no way of getting one paint object with several materials and one uv set baked from the Retopo Room to the paint room. I have been editing my post to make it more clear>
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